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3D virtuelle verdener i læring - dagskonferanse 9. oktober

19.09.2008
UNINETT ABC og Program for læring med IKT (LIKT), NTNU inviterer til en dagskonferanse 9.oktober i Trondheim. Konferansen setter fokus på potensialet som finnes ved å ta i bruk 3D virtuelle miljøer i undervisningssammenheng.
Avatar Second World
Avatar Second Life
Programmet er under kontinuerlig utvikling, men vil inkludere en rekke foredrag fra universitets- og høgskolesektoren, næringsliv og grunnskolen om erfaringer med 3D virtuelle verdener til lærings- og undervisningsformål.

Virtuelle miljøer for læring er et område i vekst og et område som får stadig mer oppmerksomhet. Eksempler på bruk av 3D virtuelle læringsmiljø inkluderer forelesninger, demonstrasjoner, simuleringer, visualiseringer, samarbeidslæring, social arena etc.

Konferansen passer for alle som har erfaringer med eller bare vurderer å bruke 3D virtuelle verdener i undervisning. Konferansen vil også være nyttig for alle som vil skaffe seg en oversikt over utviklingen på området i Norge og internasjonalt. Deltakerne er oppfordret til å komme med innspill til diskusjonsemner og eventuelt egne foredrag. Ingen forkunnskaper er nødvendig.

Conference program 

Complete program and abstracts can be downloaded here (changes may occur)

Keynote: John Lester, Linden Lab (USA)

Keynote speaker is John Lester aka Pathfinder Linden from Linden Lab (the creators of Second Life). John Lester is Linden Lab's Boston Operations Director and leads Second Life Proactive Education and Healthcare Mentoring Program, acting as a general resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, and scientific visualization.
John Lester's Home page.

  John Lester John Lester Avatar
 John Lester
 John Lesters avatar Pathfinder Linden

The Oasis of the Surreal: Real Minds in Virtual Worlds (John Lester, Linden Labs)

Immersive 3-d online virtual worlds are a new medium for education and training, giving educators and students a platform for collaborative work, simulation, and experiential learning.  John will give an overview of Second Life as a platform for innovative learning environments, providing examples of current educational and academic use as well as ideas for future exploration and strategies for success.  During the presentation John will also give a live demonstration of Second Life, allowing attendees to see firsthand examples of educational projects and spaces in the virtual world.  Lastly, he will touch on why virtual worlds in general resonate with human beings, and how they can be used to leverage our basic biological tendencies while at the same time giving us a change to grow beyond them.

Confirmed speakers

What does it mean? Students' procedural and conceptual knowledge construction in a computer-based 3D model designed within the field of science education. (Dr. Ingeborg Krange, University of Oslo)

This talk will discuss some empirical findings in regard to students' knowledge constructions while using a computer-based 3D model in science education.

The SL Kamimo Project: Design of Transient Learning Spaces in Second Life for Flexible Learning (Dr. Judith Molka-Danielsen, Molde University College)

This lecture presents our process and experiences in the design and development of the "sim" called Kamimo Education Island. We will discuss the virtual representations and spaces used in accredited college courses and those that are supportive of various course activities.

An explorative, qualitative study of three-dimensional virtual learning environments in support of distance learning (Kristine Ludvigsen, University of Bergen)

The study will examine the educational potential of a 3D virtual learning environment for the purpose of distance learning. The study will focus on remote students' and their teachers' experience with the use of the virtual learning environment. The study will also examine how the fact that students and teachers are represented by avatars affects the learning situation.

Choosing between serious games, virtual worlds or neither. (Erik Harg, CEO at Terravision)

Choosing the right kind of 3D representation, the right tools for building the experience, and the best way to "set the stage" is very important regardless of the subject. We argue that the right choice is also highly dependent on the anticipated purpose of the solution; what works best for socializing is not necessarily the most fit for professional training or for marketing.

Using 3D virtual worlds for collaborative educational visualizations (Dr. Ekaterina Prasolova-Førland, LIKT, NTNU/UNINETT ABC)

This talk focuses on how 3D CVEs can be used as a tool for creative collaborative elaboration and visualization of educational content and social structures in a learning community, and what challenges and possibilities are associated with this approach.

Virtual Heritage: Glimpses from the work at Department of Computer and Information Science, NTNU on Nidaros in Medieval Ages (Michael James Stokes and Torbjørn Hallgren, Department of Computer and Information Science, NTNU )

The presentation shows examples of work done on methods for creating 3D virtual worlds from archaeological and historical data that is expanded with present time data when possible to facilitate augmented reality experiences. The examples chosen are results of cooperation with local museums for possible inclusion as exhibits to increase the public's awareness of our heritage.

SURFLAND - A pilot project where kids are to become producers of live drama as documentaries within their own Teen Second Life island Trondheim (Catherine Kahn and Rune Holme)

With the virtual worlds comes the staggering opportunities to create or destroy - build kingdoms or lead nations to war - but also the encouragment to self-esteem, youth expression and a stimulating mutual understanding of a voice heard by a wider an audience.

Praktiske opplysninger:

Påmeldingsfrist: 6.oktober
Tid: 9.oktober
Sted: Gløshaugen, NTNU i Trondheim (Sentralbygget)
Auditorium S8 før lunsj (kl. 09.00- 12.00)
Auditorium S3 etter lunsj (kl. 13.00 - 17.00)

Konferansen er gratis!
Påmelding til konferansen gjøre ved å sende e-post til vigdis.guldseth@uninett.no.

Spørsmål om faglig innhold eller forslag til tema og foredrag kan stilles til Ekaterina.Prasolova-Forland@idi.ntnu.no


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